Tuesday, August 19, 2014

Perspective Walk

In this animation we had to make a character walking towards the audience in perspective. Since I scanned this animation I have done more work on it but I haven't had access to the animation program to put together my new frames! I'll do an update on this one most likely in the next month. I think in our second year we will have the opportunity to work on our old animations to make them more presentable, so I hope to get to work more on this one. This is a monkey-human type character, who has landed on a rainforest planet and is heading out to explore.

Monday, August 18, 2014

Jump Animation

So this animation was a very quick study in weight shift and balance in a character that's jumping. I made a little mole character and got some keys and breakdowns done for this one, but didnt finish it in time for the end of winter term. It was actually a lot of fun, especially thinking about that stretchy worm in the ceiling.

Friday, August 15, 2014

Intro to Flash!

In the spring term we had our first introduction to Flash. I'll admit, I had a learning curve here. I think our second year will have more work in Flash, and more advanced stuff. My first video was a simple flame animation, to be put on an imported background. You'll probably recognise this one.

Our second project was to take an already made character (this belongs to Tara Audibert, voice by Curtis!) and learn how to manipulate a character from a library. Basically, we were making a puppet act.

Our last project was sort of a group project, in that we were to begin and end with the same frame to create a looping animation, and then we could link all our animations together. We never edited our animations together (ran out of time at the end of term!) but it still works as a looping animation. Although Flash is great for using and manipulating pre-made drawings, its also good for traditional frame-by-frame animation. Thats what we did for this one! Snoge is Tara Audibert's character and belongs to her. (:


Thursday, August 7, 2014

Lipsync Animation

Our first animation of the spring term was a lipsync animation. Rick asked us to make a ghost character that would say a simple "Boo!". A couple of us went a bit overboard. Anyway, this is my crying ghost, Francisca, who hasnt been coping very well with being banished to the afterlife. This is another one I want to come back and finish, she is meant to have hair and a wilting flower.

Wednesday, August 6, 2014

Tuesday, August 5, 2014

Cool Walk Cycle

Our next assignment was to do a walk cycle. Our instructor Rick really emphasized the importance of getting some personality into our walks (even though this was our first one). Walks are an important staple of animation so he said we would be doing many many walks in our careers. Anyway this guy has a pretty loose and groovy walk. B) I am still fairly proud of this one, but I would still like to go back and fix it up a bit.

Monday, August 4, 2014

Sidestep Animation

Alright folks, I had high hopes for this animation but I still haven't had a chance to go back to it. We were asked to design a character and have them take a side-step, to show weight shift and balance. I based my character on a Youtube skit about Cool Guy. It still needs work! If I update it I'll share with you guys and maybe edit this post with a link to the new version. (:
Sooo Cooooooooool!

Sunday, August 3, 2014

Life Drawing: Drapery!

One of the last things we did in Life Drawing class before finishing our first year was to turn on some bright lights and do tonal studies. I think most of these turned out really nice! The first one was not so great, as you can see (the head is a bit messed up) but after that I got the hang of things.  This was a fun exercise that can help you with figuring out depth and thinking all the way around the forms of the people/things you are drawing.




As you can see, one of my alter ego names is Aisatsana Lizarb. That's when I'm not robbing banks as ReneĆ© Chile. 


Saturday, August 2, 2014

Kronk poses!

One of our challenges from Rick this year was to take a character and draw it 100 times! When nobody did this, he made it into an assignment. ;)
We got to choose an established character, practice drawing them a few times, and then he got our Life Drawing model to do a zillion poses for us to translate into our character! I chose Kronk, the henchman from the film The Emperors New Groove. He's a beefy flamboyant airhead character, but he turned out to be so much fun to draw. Almost all the poses worked for him haha. This was a fun assignment for sure! (Also it should be noted, these poses were drawn in about 30 seconds each. Thats why they just look like stickmen!)
Heres a Kronk character sheet, to give you an idea what he looks like.


Click for more:

Friday, August 1, 2014

River Monsters for the Game Design students

Just at the beginning of the Spring term, we got asked by the game design students to help out by drawing some monster concepts for their game. They were designing a top-down game where you'd have to traverse an old fashioned logging river, with all kinds of river-based enemies. The catch was that it was a collaboration with a local elementary school, so we drew their suggestions and the kids got to pick which monsters they liked best. Mine didn't make the cut, but here they are anyway. (:

It was supposed to be a 1920s sort of time period, so I drew a buff eagle with one of those old wrestling suits. 

This was a lumberjack walrus. There were a lot of lumberjack themed monsters suggested, so that might have worked against him in the long run. Or... the log run.... oh ho ho.